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    [机翻] 一种新的基于模板的关节角色动画自动装配算法(第125-141页)
    [期刊]   Natapon Pantuwong* and Masanori Sugimoto   《Computer Animation and Virtual Worlds》    2012年23卷2期      共17页
    摘要 : Rigging is a process for creating skeletons used to animate articulated characters. In conventional computer-animation software, this process must be performed manually. Although several automatic rigging algorithms have been prop... 展开

    摘要 : We propose a novel significance measure for skeleton pruning, called bending potential ratio (BPR), in which the decision regarding whether a skeletal branch should be pruned or not is based on the context of the boundary segment ... 展开

    [机翻] 动画中控制骨架的自动生成
    [期刊]   Lawson Wade   Richard E. Parent   《The Visual Computer》    2002年18卷2期      共14页
    摘要 : This paper describes an algorithm for au- tomatically generating a control skeleton (sometimes called an IK skeleton) for use in animating a polygonal data model. The algorithm consists of several steps, each of which is performe... 展开

    [机翻] 一种有效的基于整数的骨架化算法
    [期刊]   D. Ivanov   E. Kuzmin   S. Bursev   《Computers & Graphics》    2000年24卷1期      共11页
    摘要 : The problem of generating vector representation of a raster image has been the question of present interest for decades. Although, there are many approaches to this problem, most of them suffer from sophisticated computations and ... 展开
    关键词 : Raster   Skeleton   Skeletonization   Vector  

    [期刊]   AMER DAWOUD   MOHAMED KAMEL   《International Journal of Image and Graphics》    2005年5卷2期      共13页
    摘要 : In this paper we propose a new algorithm for the skeletonization of handwritten characters. Unlike traditional skeletonization algorithms that relay only on the configuration of a binary image pixel in deciding whether it is delet... 展开

    [机翻] ESP:基于评估的传感器网络骨架修剪
    [期刊]   Wenping Liu   Qiangong Tao   Rui Zhang   Hongbo Jiang   Yubao Wang   Jing Xing   Lei Wang   Zhilin Geng   《IEEE sensors journal》    2016年16卷11期      共9页
    摘要 : Skeleton has been successfully incorporated in the design of high-performance protocol in sensor networks. As there exists a tradeoff between skeleton simplicity and reconstruction error, it is important to quantitatively judge th... 展开

    [机翻] 人和生物角色的曲线骨架蒙皮
    [期刊]   Xiaosong Yang   Arun Somasekharan   Jian J. Zhang   《Computer Animation and Virtual Worlds》    2006年17卷3/4期      共12页
    摘要 : The skeleton driven skinning technique is still the most popular method for animating deformable human and creature characters. Albeit an industry de facto due to its computational performance and intuitiveness, it suffers from pr... 展开
    关键词 : skeleton   curve-skeleton   deformation  

    [机翻] 人和生物角色的曲线骨架蒙皮
    [期刊]   Xiaosong Yang   Arun Somasekharan   Jian J. Zhang   《Computer Animation and Virtual Worlds》    2006年17卷3/4期      共12页
    关键词 : skeleton   curve-skeleton   deformation  

    [机翻] 基于数学形态学的形状骨架化
    [期刊]   Cui Yi   Zhou Nan   《The journal of China Universities of Posts and Telecommunications》    1999年6卷1期      共5页
    摘要 : Skeleton is an important topological of an image and is widely used in the fields of image analysis. In this paper, we present an algorithm based on morphological operations for extracting skeleton from a binary image. Since the o... 展开

    [期刊]   Hernandez-Hernandez, F.   Rojas-Hernandez, R.   《Topology and its applications》    2021年299卷Aug.1期      共16页
    摘要 : We provide simple characterizations of spaces admitting full r-skeletons, c-skeletons and q-skeletons, by using omega-monotone functions. We use this characterization to prove that every countably compact space admitting a full r-... 展开

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