摘要 : This paper describes an algorithm for au- tomatically generating a control skeleton (sometimes called an IK skeleton) for use in animating a polygonal data model. The algorithm consists of several steps, each of which is performe... 展开
作者 | Lawson Wade Richard E. Parent |
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期刊名称 | 《The Visual Computer》 |
页码/总页数 | p.97-110 / 14 |
语种/中图分类号 | 英语 / TP |
关键词 | Control skeleton IK skeleton Skeleton rig Articulated figure |
馆藏号 | TP-192 |