摘要 : In landscape simulation, it is necessary to express very realistic image generated by computer graphics. One solution is to use texture mapping; however, it needs a lot of work and time to obtain images for texture mapping since t... 展开
作者 | Nobuhiko MUKAI Masashi MORINO Makoto KOSUGI |
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期刊名称 | 《電子情報通信学会技術研究報告. 画像工学. Image Engineering》 |
总页数 | 5 |
语种/中图分类号 | 英语 / TN911 |
关键词 | Image processing Computer graphics Landscape simulation Fractal |
馆藏号 | N2008EPST0011572 |