摘要 : While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements in an o... 展开
作者 | Denden~ Mouna Tlili~ Ahmed Jemni~ Mohamed Chen~ Nian-Shing Burgos~ Daniel Essalmi~ Fathi |
---|---|
作者单位 | |
期刊名称 | 《International journal of human-computer studies 》 |
总页数 | 13 |
语种/中图分类号 | 英语 / TP3 |
关键词 | Personality Gender Gamification Human-computer interaction Distance education INFORMATION-TECHNOLOGY INTRINSIC MOTIVATION SEX-DIFFERENCES TRAITS ACCEPTANCE ADOPTION IMPACT MODEL TASK PLAY |
馆藏号 | N2008EPST0000884 |