摘要 :
The computer simulation of road traffic is an important tool for analysis and control of actual or designed road traffic networks. Today, several types of road traffic simulations depending on their level of detail are commonly us...
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The computer simulation of road traffic is an important tool for analysis and control of actual or designed road traffic networks. Today, several types of road traffic simulations depending on their level of detail are commonly used. With increasing detail of the simulation, the time necessary for its execution increases as well. This can be problematic especially for large road traffic networks. In order to utilize a high-detailed simulation and keep the time necessary for its execution in acceptable limits, two approaches can be used. First approach is to utilize a hybrid simulation, which means that various parts of the road traffic network are simulated at different levels of detail. Second approach is to utilize a parallel or distributed execution of the simulation on a parallel or a distributed computer. In this paper, we describe a parallel hybrid nanoscopic/microscopic road traffic simulation, which utilize advantages of both mentioned approaches.
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摘要 :
The computer simulation of road traffic is an important tool for analysis and control of actual or designed road traffic networks. Today, several types of road traffic simulations depending on their level of detail are commonly us...
展开
The computer simulation of road traffic is an important tool for analysis and control of actual or designed road traffic networks. Today, several types of road traffic simulations depending on their level of detail are commonly used. With increasing detail of the simulation, the time necessary for its execution increases as well. This can be problematic especially for large road traffic networks. In order to utilize a high-detailed simulation and keep the time necessary for its execution in acceptable limits, two approaches can be used. First approach is to utilize a hybrid simulation, which means that various parts of the road traffic network are simulated at different levels of detail. Second approach is to utilize a parallel or distributed execution of the simulation on a parallel or a distributed computer. In this paper, we describe a parallel hybrid nanoscopic/microscopic road traffic simulation, which utilize advantages of both mentioned approaches.
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摘要 :
The computer simulation of road traffic is an important tool for analysis and control of actual or designed road traffic networks. Today, several types of road traffic simulations depending on their level of detail are commonly us...
展开
The computer simulation of road traffic is an important tool for analysis and control of actual or designed road traffic networks. Today, several types of road traffic simulations depending on their level of detail are commonly used. With increasing detail of the simulation, the time necessary for its execution increases as well. This can be problematic especially for large road traffic networks. In order to utilize a high-detailed simulation and keep the time necessary for its execution in acceptable limits, two approaches can be used. First approach is to utilize a hybrid simulation, which means that various parts of the road traffic network are simulated at different levels of detail. Second approach is to utilize a parallel or distributed execution of the simulation on a parallel or a distributed computer. In this paper, we describe a parallel hybrid nanoscopic/microscopic road traffic simulation, which utilize advantages of both mentioned approaches.
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摘要 :
The full title of this paper is meant to be "European Tales of Modelling and Simulation Tools". The link with the Extra Terrestrial is relevant because, for many years, Europeans and their ideas in this field most oftne appeared t...
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The full title of this paper is meant to be "European Tales of Modelling and Simulation Tools". The link with the Extra Terrestrial is relevant because, for many years, Europeans and their ideas in this field most oftne appeared to come from outer space to our dear colleagues in North America.
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摘要 :
The full title of this paper is meant to be "European Tales of Modelling and Simulation Tools". The link with the Extra Terrestrial is relevant because, for many years, Europeans and their ideas in this field most oftne appeared t...
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The full title of this paper is meant to be "European Tales of Modelling and Simulation Tools". The link with the Extra Terrestrial is relevant because, for many years, Europeans and their ideas in this field most oftne appeared to come from outer space to our dear colleagues in North America.
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摘要 :
In this paper, we describe the microscopic/nanoscopic Parallel/Distributed Hybrid Urban Traffic Simulator (P/D-HUTS), which is currently under development. The P/D-HUTS system incorporates three different microscopic traffic model...
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In this paper, we describe the microscopic/nanoscopic Parallel/Distributed Hybrid Urban Traffic Simulator (P/D-HUTS), which is currently under development. The P/D-HUTS system incorporates three different microscopic traffic models for the simulation within the traffic lanes and a nanoscopic traffic model for a more detailed simulation within the crossroads. In the description, we are focusing mainly on the microscopic simulation utilized in the P/D-HUTS system. We discuss the possibility of the speedup of the simulation using the aggregate movement of the particular vehicles in the traffic lanes. The aggregate movement can be used in all three traffic models, which are at our disposal.
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摘要 :
In this paper, we describe the microscopic/nanoscopic Parallel/Distributed Hybrid Urban Traffic Simulator (P/D-HUTS), which is currently under development. The P/D-HUTS system incorporates three different microscopic traffic model...
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In this paper, we describe the microscopic/nanoscopic Parallel/Distributed Hybrid Urban Traffic Simulator (P/D-HUTS), which is currently under development. The P/D-HUTS system incorporates three different microscopic traffic models for the simulation within the traffic lanes and a nanoscopic traffic model for a more detailed simulation within the crossroads. In the description, we are focusing mainly on the microscopic simulation utilized in the P/D-HUTS system. We discuss the possibility of the speedup of the simulation using the aggregate movement of the particular vehicles in the traffic lanes. The aggregate movement can be used in all three traffic models, which are at our disposal.
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摘要 :
Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform o...
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Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonj i simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
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摘要 :
Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform o...
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Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
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