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    [会议]   (missing)        International Conference on Cyberworlds        2011年      共 8 页
    摘要 : An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through ... 展开

    [会议]                 2011年2011届      共 8 页
    摘要 : An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through ... 展开

    摘要 : Currently, the growth of information and technology is rapid. It makes a lot of things in various fields including education becoming more effective and efficient. In education, one of its implementation which is a game is proven ... 展开

    摘要 : Narrative games have proven their effectiveness as serious games in different domains and for different purposes, such as promoting learning or increasing user awareness. However, there are many situations where the narrative mode... 展开

    摘要 : Narrative games have proven their effectiveness as serious games in different domains and for different purposes, such as promoting learning or increasing user awareness. However, there are many situations where the narrative mode... 展开

    摘要 : Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect be... 展开

    [会议]   de Salas, Kristy   Lewis, Ian        International Conference on Computers and Games        2013年18th届      共 8 页
    摘要 : While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There ... 展开

    [会议]   Ian Lewis   Kristy de Salas        International Conference on Computers and Games        2013年18th届      共 8 页
    摘要 : While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There ... 展开

    摘要 : While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There ... 展开
    关键词 : Computer Game   Game   Game Achievements   Reward   Video Game    

    摘要 : This paper describes and discusses the rationale, background, design, and implementation of Flash learning games. The paper explains why Macromedia Flash has been selected as the authoring tool in the development of highly interac... 展开

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