摘要 : This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students’ teaching and learning experiences ... 展开
作者 | Adebowale Adetayo Yetunde Oladipo Olateju Adeleke Abiodun Odunewu |
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作者单位 | |
期刊名称 | 《Journal of education for library and information science》 |
页码/总页数 | 370-384 / 15 |
语种/中图分类号 | 英语 / G25 |
关键词 | cataloguing classification cloud computing gamification |
DOI | 10.3138/jelis-2022-0028 |
馆藏号 | G-038 |