摘要 : The past several years has seen a dramatic shift towards the use of consumer and hobbyist devices in virtual reality systems and 3D user interfaces. Spurred by the video game industry, inexpensive motion sensing input devices are ... 展开
期刊名称 | 《The international journal of virtual reality》 |
---|---|
页码/总页数 | a1-a1 / 1 |
语种/中图分类号 | 英语 / N94 |
馆藏号 | N-106 |