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    摘要 : Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as a result of gameplay. Educationa... 展开

    摘要 : This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision ... 展开

    摘要 : Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods... 展开

    [机翻] 游戏用户研究方法:研究玩家行为以加强游戏设计
    [期刊]   Desurvire   Heather   El-Nasr   Magy Seif   《IEEE Computer Graphics and Applications》    2013年33卷4期      共6页
    摘要 : The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psyc... 展开

    摘要 : Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this article, we study the problem of training intelligent agents in service of game development. Unlike... 展开

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