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    [期刊]   Vitor Marques Carvalho   Elizabeth Sucupira Furtado   《Journal on Interactive Systems》    2020年11卷1期      共14页
    摘要 : The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design... 展开

    [机翻] 第四堵墙的倒塌:互动观众体验的设计与评价
    摘要 : Over the past several years, the live-streaming of digital games has experienced a vast increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a rapidly growing audience, streamed content provi... 展开

    [期刊]   Mehmet ?lker BERKMAN   ?ak?r AKER   《Acta Infologica》    2023年7卷2期      共14页
    摘要 : Games User Research (GUR) has become an important subdomain of the HumanComputer Interaction field within the last few years, as gaming has becomes a daily entertainment for many people rather than being in the interest of a few g... 展开

    [机翻] 游戏用户研究的游戏分析,第1部分:研讨会回顾和案例研究
    摘要 : The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psyc... 展开

    [期刊]     《Advanced Science Letters》    2018年24卷3期      共4页
    摘要 : This paper describes a study conducted to identify activities performed by pediatric cancer patients while receiving treatments in the hospital. Using ethnography strategy, a shadow observation took place in the pediatric oncology... 展开

    摘要 : Despite having numerous platforms to promote coronavirus awareness, a part of the population is not well informed about the basic knowledge related to the pandemic. This inspired us to design and implement a free-toplay game, Unlo... 展开

    [机翻] 语境对移动玩家体验的影响——一个游戏用户体验模型
    [期刊]   Stephan Engl   Lennart E. Nacke   《Entertainment computing》    2013年4卷1/4期      共9页
    摘要 : In this paper we are discussing a new model of mobile gameplay experience with a special focus on contextual influences of play in ubiquitous environments. The model was developed based on prior general gameplay models which were ... 展开

    [机翻] 用游戏描述个性特征
    摘要 : Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself. We present two st... 展开

    [期刊]   Alishia D. Williams   Maria R. Dekker   《Games for health journal.》    2017年6卷6期      共7页
    摘要 : N ?=?10; 50%) of these games were developed with input from the intended end-users, in either informant ( N ?=?7; 70%) or full participatory co-design roles ( N ?=?3; 30%). Less than half of games (45%) included users only in the testing phase.

    [期刊]   Loiec Caroux   Morgane Pujol   《International journal of human-computer interaction》    2024年40卷13/16期      共12页
    摘要 : Enjoyment is a widely assessed dimension of the video game player's experience. A systematic literature review and a meta-analysis were conducted to provide a more comprehensive view of the elements of game design that affect the ... 展开

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