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    摘要 : This research aimed to evaluate the quality of an educational game, on in-game graphic, playability, user interface, control and learning content aspects. This research proposed SIPESIA, a prototype game to support science learnin... 展开

    [机翻] 玩家电子游戏互动:当前概念的系统回顾
    [期刊]   Caroux, Loic   Isbister, Katherine   Le Bigot, Ludovic   Vibert, Nicolas   《Computers in Human Behavior》    2015年48卷Jul.期      共16页
    摘要 : Video game design requires a user-centered approach to ensure that the experience enjoyed by players is as good as possible. However, the nature of player-video game interactions has not as yet been clearly defined in the scientif... 展开

    [期刊]   Li, Rui   Meng, Zhaokun   Tian, Mi   Zhang, Zhiyi   Xiao, Wei   《Computer assisted language learning》    2021年34卷1/4期      共23页
    摘要 : Although digital game-based vocabulary learning (DGBVL) has attracted considerable attention, factors attributing to the facilitative effects of DGBVL have not yet been satisfactorily understood. To this end, under the theoretical... 展开

    摘要 : Abstract The concept of Playable City situates games in public spaces to create connections between the citizens and the urban environment. To this end, Augmented Reality (AR) and pervasive technologies can provide additional info... 展开

    [期刊]   Jialei Jiang   Philip Pong Weng Wong   Lei Wang   《SAGE Open》    2023年13卷3期      共13页
    摘要 : The usability of ISO/IEC 25000 series SQuaRE and other existing software quality models seems unsuitable for unique softwareproducts such as game software. This study revealed that playability has a higher predictive capacity than... 展开

    摘要 : We are creating volcanic eruption disaster mitigation simulation game. The game supposedly to give an experience for people how to mitigate when the volcanic erupted without experience the real one. A game involves the characters ... 展开

    [机翻] 游戏用户研究方法:研究玩家行为以加强游戏设计
    [期刊]   Desurvire   Heather   El-Nasr   Magy Seif   《IEEE Computer Graphics and Applications》    2013年33卷4期      共6页
    摘要 : The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psyc... 展开

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