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    [机翻] 日常世界中无处不在的游戏
    [期刊]   Jegers, K.   Wiberg, M.   《IEEE pervasive computing》    2006年5卷1期      共8页
    摘要 : In this paper, we've made an initial attempt to explore the three dimensions of pervasive game play in the context of people's everyday life. Using an advanced prototype of SupaFly, a pervasive game developed by the former company... 展开

    [机翻] 计算动词博弈论:第一部分——策略博弈
    [期刊]   Tao Yang   《International journal of computational cognition》    2009年7卷3/4期      共7页
    摘要 : In computational verb games, the actions of players are modeled by using computational verb rules. Computational verb games extend conventional games by introducing premature payoffs and payoffs of continuum of actions. Strategic ... 展开

    [机翻] 自适应、教育和多媒体计算机游戏的自动生成
    摘要 : Education accompanies us throughout our whole life. Many innovations in education have originated from modern technologies. However, the majority of learners-especially children or teenagers-find studying from electronic education... 展开

    摘要 : The seven articles that constitute this special issue illustrate scholarly interactions between philosophy and game studies. The wide range of game types/genres and the multiple philosophical issues concerning them are rich and pr... 展开

    [机翻] 计算机游戏与计算机辅助教育:为什么和如何
    [期刊]   Marianne deLaet   James Kuffner   Michael C. Slattery   Elizabeth Sweedyk   《SIGCSE bulletin》    2005年37卷1期      共2页
    摘要 : Computer and video games have grown to be a major industry but, until recently, have largely been ignored by academia. The last couple of years, however, have seen the emergence of new academic programs, conferences, and journals ... 展开

    [机翻] 基于Steam平台的游戏评论实证研究
    [期刊]   Lin, Dayi   Bezemer, Cor-Paul   Zou, Ying   Hassan, Ahmed E.   《Empirical Software Engineering》    2019年24卷1期      共38页
    摘要 : The steadily increasing popularity of computer games has led to the rise of a multi-billion dollar industry. Due to the scale of the computer game industry, developing a successful game is challenging. In addition, prior studies s... 展开
    关键词 : Game reviews   Computer games   Steam  

    [机翻] 基于计算智能的平台游戏娱乐级别生成
    摘要 : With computers becoming ubiquitous and high resolution graphics reaching the next level, computer games have become a major source of entertainment. It has been a tedious task for game developers to measure the entertainment value... 展开

    [机翻] 有目的的游戏
    [期刊]   von Ahn, L.   《Computer》    2006年39卷6期      共3页
    摘要 : Through online games, people can collectively solve large-scale computational problems. Such games constitute a general mechanism for using brain power to solve open problems. In fact, designing such a game is much like designing ... 展开

    [期刊]   Michael Eisenberg   《International Journal of Computers for Mathematical Learning》    2010年15卷2期      共6页
    摘要 : Recently my wife brought home from the library a charming book by Phillip Done, an elementary school teacher from California, called Close Encounters of the Third-Grade Kind (Done 2009). The book is rich in anecdotes drawn from th... 展开
    关键词 : Bead Games   Computational   Computer  

    摘要 : We consider a distributed computing setting wherein a central entity seeks power from computational providers by offering a certain reward in return. The computational providers are classified into long-term stakeholders that inve... 展开

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