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Purpose: Adaptation to blindness can lead to the enhancement of the attentional capacities and working memory in young people. However, although the effects of ageing on the cognition of sighted people and people with age-related ...
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Purpose: Adaptation to blindness can lead to the enhancement of the attentional capacities and working memory in young people. However, although the effects of ageing on the cognition of sighted people and people with age-related visual impairments are well-documented, no study seems to have investigated the age-related changes of these cognitive processes in people who are blind. The aim of this study was to assess the effects of age on the attentional processes and working memory in blind people.
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We tested age effects on repetition blindness (RB), defined as the reduced probability of reporting a target word following presentation of the same word in a rapidly presented list. We also tested age effects on homophone blindne...
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We tested age effects on repetition blindness (RB), defined as the reduced probability of reporting a target word following presentation of the same word in a rapidly presented list. We also tested age effects on homophone blindness (HB), in which the first word is a homophone of the target word rather than a repeated word. Thirty young and 28 older adults viewed rapidly presented lists of words containing repeated, homophone, or unrepeated word pairs and reported all of the words immediately after each list. Older adults exhibited a greater degree of RB and HB than young adults using a conditional scoring method that provides certainty that blindness has occurred. The existence of RB and HB for both age groups, and increased blindness for older compared to young adults, supports predictions of a binding theory that has successfully accounted for a wide range of phenomena in cognitive aging.
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Rendezvous is a fundamental operation in cognitive radio networks (CRNs) for establishing a communication link on a commonly-available channel between cognitive users. The existing work on rendezvous implicitly assumes that each c...
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Rendezvous is a fundamental operation in cognitive radio networks (CRNs) for establishing a communication link on a commonly-available channel between cognitive users. The existing work on rendezvous implicitly assumes that each cognitive user is equipped with one radio (i.e., one wireless transceiver). As the cost of wireless transceivers is dropping, this feature can be exploited to significantly improve the rendezvous performance at low cost. In this study, we investigate the rendezvous problem in CRNs where cognitive users are equipped with multiple radios and different users may have different numbers of radios. We first study how the existing rendezvous algorithms can be generalized to use multiple radios for faster rendezvous. We then propose a new rendezvous algorithm, called (RPS), which specifically exploits multiple radios for more efficient rendezvous. Our basic idea is to let the cognitive users stay in a specific channel in one and hop on the available channels with parallel sequences in the remaining . We prove that our algorithm provides guaranteed rendezvous (i.e., rendezvous can be completed within a finite time) and derive the upper bounds on the maximum time-to-rendezvous (TTR) and the expected TTR. The simulation results show that i) multiple radios can cost-effectively improve the rendezvous performance, and ii) the proposed RPS algorithm performs better than the ones generalized from the existing algorithms.
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Objectives: We compared the spatial concepts given to sounds' directions by blind football players with both blind non-athletes and sighted individuals.
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We compared the mental representation of sound directions in blind football players, blind non-athletes and sighted individuals. Design: Standing blindfolded in the middle of a circle with 16 loudspeakers, participants judged whet...
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We compared the mental representation of sound directions in blind football players, blind non-athletes and sighted individuals. Design: Standing blindfolded in the middle of a circle with 16 loudspeakers, participants judged whether the directions of two subsequently presented sounds were similar or not. Method: Structure dimensional analysis (SDA) was applied to reveal mean cluster solutions for the groups. Results: Hierarchical cluster analysis via SDA resulted in distinct representation structures of sound directions. The blind football players' mean cluster solution consisted of pairs of neighboring directions. The blind non-athletes also clustered the directions in pairs, but included non-adjacent directions. In the sighted participants' structure, frontal directions were clustered pairwise, the absolute back was singled out, and the side regions accounted for more directions. Conclusions: Our results suggest that the mental representation of egocentric auditory space is influenced by sight and by the level of expertise in auditory-based orientation and navigation.
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Is vision a necessary building block for the foundations of mathematical cognition? A straightforward model to test the causal role visual experience plays in the development of numerical abilities is to study people born without ...
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Is vision a necessary building block for the foundations of mathematical cognition? A straightforward model to test the causal role visual experience plays in the development of numerical abilities is to study people born without sight. In this review we will demonstrate that congenitally blind people can develop numerical abilities that equal or even surpass those of sighted individuals, despite representing numbers using a qualitatively different representational format. We will also show that numerical thinking in blind people maps onto regions typically involved in visuo-spatial processing in the sighted, highlighting how intrinsic computational biases may constrain the reorganization of numerical networks in case of early visual deprivation. More generally, we will illustrate how the study of arithmetic abilities in congenitally blind people represents a compelling model to understand how sensory experience scaffolds the development of higher-level cognitive representations.
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Change blindness provides a new technique for mapping visual attention with unprecedented spatial and temporal resolution. Change blindness can occur when a brief full-field blank interferes with the detection of changes in a scen...
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Change blindness provides a new technique for mapping visual attention with unprecedented spatial and temporal resolution. Change blindness can occur when a brief full-field blank interferes with the detection of changes in a scene that occur during the blank. This interference can be overcome by attending to the location of a change. Because changes are detected at attended locations, but not at unattended locations, detection accuracy provides an indirect measure of the distribution of visual attention. The likelihood of detecting a new element in a scene provides a measure of the occurrence of attention at that element's location. Potential new directions, advantages, and problems with this method are considered.
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Cognitive radio networks (CRNs) have emerged as advanced and promising paradigm to exploit the existing wireless spectrum opportunistically. It is crucial for users in CRNs to search for neighbors via rendezvous process and thereb...
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Cognitive radio networks (CRNs) have emerged as advanced and promising paradigm to exploit the existing wireless spectrum opportunistically. It is crucial for users in CRNs to search for neighbors via rendezvous process and thereby establish the communication links to exchange the information necessary for spectrum management and channel contention, etc. This paper focuses on the design of algorithms for blind rendezvous, i.e., rendezvous without using any centralized controller and common control channel (CCC). We propose a jump-stay channel-hopping (CH) algorithm for blind rendezvous. The basic idea is to generate CH sequence in rounds and each round consists of a jump-pattern and a stay-pattern. Users “jump” on available channels in the jump-pattern while “stay” on a specific channel in the stay-pattern. We prove that two users can achieve rendezvous in one of four possible pattern combinations: jump-stay, stay-jump, jump-jump, and stay-stay. Compared with the existing CH algorithms, our algorithm has the overall best performance in various scenarios and is applicable to rendezvous of multiuser and multihop scenarios. We derive upper bounds on the maximum time-to-rendezvous (TTR) and the expected TTR of our algorithm for both 2-user and multiuser scenarios (shown in Table 1). Extensive simulations are conducted to evaluate the performance of our algorithm.
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OBJECTIVE: To determine whether tactile receptive communication is possible through the use of a mechanical device that produces the phi phenomenon on the body surface. DESIGN: Twenty-six subjects (11 blind and 15 sighted particip...
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OBJECTIVE: To determine whether tactile receptive communication is possible through the use of a mechanical device that produces the phi phenomenon on the body surface. DESIGN: Twenty-six subjects (11 blind and 15 sighted participants) were tested with use of a tactile communication device (TCD) that produces an illusion of linear continuity forming numbers on the dorsal aspect of the wrist. Recognition of a number or number set was the goal. MATERIAL AND METHODS: A TCD with protruding and vibrating solenoids produced sequentially delivered points of cutaneous stimulation along a pattern resembling numbers and created the illusion of dragging a vibrating stylet to form numbers, similar to what might be felt by testing for graphesthesia. RESULTS: Blind subjects recognized numbers with fewer trials than did sighted subjects, although all subjects were able to recognize all the numbers produced by the TCD. Subjects who had been blind since birth and had no prior tactile exposure to numbers were able to draw the numbers after experiencing them delivered by the TCD even though they did not recognize their meaning. CONCLUSION: The phi phenomenon is probably responsible for the illusion of continuous lines in the shape of numbers as produced by the TCD. This tactile illusion could potentially be used for more complex tactile communications such as letters and words.
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Though a clear interaction between finger and number representations has been demonstrated, what drives the development of this intertwining remains unclear. Here we tested early blind, late blind and sighted control participants ...
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Though a clear interaction between finger and number representations has been demonstrated, what drives the development of this intertwining remains unclear. Here we tested early blind, late blind and sighted control participants in two counting tasks, each performed under three different conditions: a resting condition, a condition requiring hands movements and a condition requiring feet movements. In the resting condition, every sighted and late blind spontaneously used their fingers, while the majority of early blind did not. Sighted controls and late blind were moreover selectively disrupted by the interfering hand condition, while the early blind who did not use the finger-counting strategy remained unaffected by the interference conditions. These results therefore demonstrate that visual experience plays an important role in implementing the sensori-motor habits that drive the development of finger-number interactions.
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